1. The intellectual property, which is [of what was] developed during the [a] hackathon is owned by the person who invested intellectual effort and creativity [under the command of the intellect] that generated it. It is up to the participants to accept or not the proposals of the organizers on the post-event. It is largely expected that this will extend into the 3rd wave during execution.
  2. [We are particular about the IP not belonging to others; it is preferred that participants purely submit their own ideas to avoid risks of infringement.] Participants are responsible for ensuring that the work they submit is their original work, which does not infringe any third parties’ intellectual property rights. Participants who submit any work that infringes third-party intellectual property rights will be liable for infringement and will be disqualified from the hackathon.
  3. [The openness of many hackathons - entry development, judging and promotion - is a significant risk for securing IP rights. Participants looking to protect their hackathon entry by way of a patent should only submit ideas they are comfortable sharing during the proposal stage. ] While participants are entitled to retain all IP rights, we cannot guarantee the protection of IP rights that are generated during the hackathon due to the open nature of hackathons and so you should only submit ideas that they are comfortable being available via Open Access/ Under a Creative Commons License.